首页计算机书籍计算机语言《Making Isometric Social Real-Time Games with HTML5 CSS3 and JavaScript》Mario Andres Pagella
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《Making Isometric Social Real-Time Games with HTML5 CSS3 and JavaScript》Mario Andres Pagella

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《Making Isometric Social Real-Time Games with HTML5 CSS3 and JavaScript》Mario Andres Pagella
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Rendering Simple 3D Worlds with Sprites and MapsMakingIsometric SocialReal-Time GamesMario Andres PagellaMaking Isometric Social Real-Time Gameswith HTML5,CSS3,and JavaScriptAnyone familiar with Zynga's Farmville understands how fun and addictivereal-time social games can be.This hands-on guide shows you how todesign and build one of these games from start to finish,using only opensource tools.Detailed examples and code samples help you learn how torender graphics,anite with sprites,add sound,validate scores toprevent cheating,and more.By the end of the book,you'll complete a project called Tourist Resortthat combines all of the techniques you've learned.You'll also learn howto integrate your game with Facebook.If you're familiar with JavaScript,HTML5,and CSS3,you're ready to get started.Use HTML5's canvas element to build ooth anitions with spritesCreate an isometric grid pattern for high-perfornce graphicsDesign a GUl that works equally well on mobile devices and PCsAdd sound to your game with HTML5's audio elementImplement the game's path-finding function with WebWorkersBuild a client data model on the server with PHP and MyLMake your game come alive with dynamic CSS3 objectsTwitter:@oreillymediafacebook/oreillyUss19.99CAN $20.99Is日N:978-1-449-30475-151999O'REILLY9781449"304751oreillyMaking Isometric Social Real-TimeGames with HTML5,CSS3,andJavascriptMario Andres PagellaO'REILLYBeijing·Cambridge·Farnham·Koln·Sebastopol·Tokyo
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